Monroe Finch
General information
Relatives
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Affiliation
The Finch Family
Biographical information
Marital status
Single
Date of birth
Unknown
Reading: Monroe
Place of birth
Unknown
Date of death
Alive
Place of death
Alive
Information
Gender
Male
Eye color
Unknown
Monroe is the son of the king ( Milton Finch ) and an nameless womanhood. Though he does not appear in What Remains of Edith Finch, he is the supporter of The Unfinished Swan, which does show what happens to Milton once he escapes the house.
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appearance
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Monroe is a short male child with short-change blond hair’s-breadth. He wears a white collar shirt with a black tie and white shorts. Throughout the plot he is envisioned barefoot. Due to the fact he is drawn in the fib, his eye semblance and skin semblance is unknown .
personality
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small is known about Monroe anterior to the events of the game. He besides does not speak much, leaving his personality by and large ambiguous. however, he seems to be a determine and curious child as he goes throughout the game chasing the unfinished swan and exploring the empty areas of the universe. He besides seems to have been reasonably attached to his mother as the plot describes he “ felt pretty unfinished himself ” after her death. The history mentions that Monroe has a fear of heights that he had about forgotten once in an attempt to catch the roll. It besides appears that Monroe is not talented at liquid, as the player is immediately respawned back to domain with the sounds of Monroe coughing if he falls into deep urine .
The Unfinished Swan
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Monroe lived with his beget before the events of the bet on. however, after her death, he was sent to live in an orphanage. She left him with over 300 unfinished paintings, but the orphanage allowed him to keep only one. He chose to keep the unfinished affirm as it was his beget ’ s front-runner. On his first night at the orphanage, Monroe woke to find that the swan had disappeared from the painting and a door he didn ’ t see earlier. He walked through the doorway with entirely his mother ’ sulfur silver paintbrush. Monroe walks into a world of all white and must use his paintbrush to spatter his room around the area. He follows the footprints of the swan left behind in order to find the commission he needs to go. He walks around a statue garden, finding many creatures, including a monster that consumes a frog as larger than Monroe. As he makes his way to the watchtower, Monroe learns about the arrogant king who had built the garden years before. Outside of the watchtower, Monroe finds painted shadows due to the complaints from the King ’ south subjects. He besides finds the art room of the King with many paintings and models, including a model of the statue garden. Monroe besides finds a big bare inner ear surrounding a palace in it ’ s center. He besides finds a bombastic hot breeze balloon with the roll inside. As he begins to make his way through the maze, he finds a doorway that instantaneously teleports him to the top of the castle. here he learns the King had promised to come back to the castle, but he never did. As Monroe climbs into the hot air balloon, the affirm flies away. He follows the roll and feels better than he always had in weeks. He even forgets his concern of heights, until he reached for the affirm and fell out of the hot publicize balloon. Monroe lands into the river of the empty city. He quickly gets out of the water to find the laziest giant who had ever lived. While trying to wake the giant, Monroe spots a floating transport in the distance and decides to travel towards it. As he traverses throughout the empty city, Monroe continues to chase the roll. He besides learns about the complaints of the King ’ randomness subjects and how the King responded to them. In the process, he besides reawakens vines that had been contained. As Monroe enters the palace, he finds that the subjects had been watering the vines when the King was not looking. Outside of the palace is the breakwater, where it is revealed the King hated the sea ascribable to an unfinished sandcastle that was washed aside in his childhood. The King then vowed to make a kingdom that would final forever. Monroe besides finds a telescope overlooking a boastfully structure of the King on an apart island. When he looks through it, he finds a window where the King and a hippo are seen inside. On his way to the doorbell tower, the fib of the vines progresses as the King created a creature to get rid of the vines. however, the monster had grown to be indocile, making the King scared for the inaugural time in his liveliness. The King then forced the creature into the water with the aid of his pet hippo. Monroe then makes his way to the floating ship and chases the roll. He then begins to believe he is being led somewhere. however, when night falls and the ship gets stuck in a forest, Monroe jumps out and continues into the night.
Monroe travels through a spider-infested forest, once again following the footprints of the swan. He floats down a river, finding an bare house at its end. It is then revealed the King had grown tired of creating arrant kingdoms and alternatively wanted a family, and created a house. The King did not have much luck with people, so he painted one. He then found he had painted a “ female translation of himself ” and fell in sleep together. Monroe then finds a blueprint populace where he is able to fix the bare parts of the firm in order to get through it. Throughout the house, the history describes how the King made endless gifts for the Queen, but she was never interested in them, save for the first short silver paintbrush he gave her. She began to paint, but she never finished a single painting. meanwhile, the King became indeed busy with creating rooms for the Queen, five months had passed before he realized she was fraught. however, the Queen left the night she was to give birth with no explanation. The only things she took with her was her silver paintbrush and a painting of an unfinished. The depictions of the Queen throughout the house uncover that the Queen is Monroe ’ s mother. As Monroe arrives at the King ’ s memorial, he learns the King did not paint for nine years. Until the King the king started to paint the scale model for his monument that would end for the ages. however, he did not even finish the over one hundred foot model before the King ’ s powers began to fail. The King then went to sleep, stuck in an bare dream. As water began to rise above the repository, Monroe climbed to the entrance, sealed as the urine submerged the statue. Monroe stood in the room with the King and his hippopotamus, trying to think of something to say, but the King woke up. The King became excite to see Monroe as he had a ambition about him. The King then began to describe his dream. It began in the room of his childhood family on the night he left, walking through the same door. He entered the statue garden, finding it completely ruined. As his statue warned him about person ruining his garden, he began to investigate. He dreamed about the things he left unfinished, the vines that overtook the kingdom, and the people who once filled the halls. then, he was alone again. The longer he dreamed, the more he felt his own death originate. His dream led him to his own funeral, with the only attendant being Monroe. As the king progressed, he watched his creations be destroyed and knew when he woke up it would be all gone. They would be painted over by person new, like how he painted over the creations before him. The King realized he had fun painting everything and passed on his paintbrush to Monroe. The King then showed him a door leading him home, with the swan leading him out. Before Monroe went to sleep that night, he decided to finish the painting of the affirm in honor of his beget .
triviality
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- As it was confirmed the King is the same character as Milton Finch, this makes Monroe one of the last surviving members of the Finch Family.
- The game states the King did not paint for nine years after the Queen left, making Monroe at least nine years old.
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I am broadly interested in how human activities influence the ability of wildlife to persist in the modified environments that we create.
Specifically, my research investigates how the configuration and composition of landscapes influence the movement and population dynamics of forest birds. Both natural and human-derived fragmenting of habitat can influence where birds settle, how they access the resources they need to survive and reproduce, and these factors in turn affect population demographics. Most recently, I have been studying the ability of individuals to move through and utilize forested areas which have been modified through timber harvest as they seek out resources for the breeding and postfledging phases. As well I am working in collaboration with Parks Canada scientists to examine in the influence of high density moose populations on forest bird communities in Gros Morne National Park. Many of my projects are conducted in collaboration or consultation with representatives of industry and government agencies, seeking to improve the management and sustainability of natural resource extraction.